Design Reports vs. Design Papers

One of the things I find difficult in design education is the difference between teaching our students the skill of doing design – coming up with and developing products, machines, and other plans – and teaching them the logic of how to argue for the results of that work – presenting, justifying, and giving reasons for their proposals.

We teach our students (some version of) the design process, and then we ask them to write a report that presents that process and their design. There is a tension in that combination. In this set-up it seems logical to show how your process ‘led to’ your design. Showing your (cleaned up, idealized) process is treated as the justification or support for the final design. But the quality of your process is not necessarily evidence for the quality of your design. Vice versa, with this approach it doesn’t make sense to present all your discarded ideas and other dead ends, or to show all seven and a half earlier versions of what became the final design. That would create a report that’s just as messy and chaotic as the average design process.

A ‘design report’ in this fashion tries to serve two functions: to provide evidence of learning activities, and to provide evidence for the final design’s quality. Those two sometimes conflict. At the very least they’re not the same and trying to do both in one document compromises the effect of both.

Perhaps, therefore, it would be good to make an explicit distinction between a ‘report’ and a ‘paper’? A report reports – it tells your teachers what happened. A paper presents – it describes a problem, shows evidence, and argues a proposal to a audience of peers.

If you want to see whether undergraduate students are learning the right skills and methods, ask them for a report. If you want graduate students to produce something similar to an academic paper, leave the reporting out of it.

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